Stellaris nanite flak battery. Is this incorrectly shown on the wiki, or is it accurate to the game (and if so, why. Stellaris nanite flak battery

 
 Is this incorrectly shown on the wiki, or is it accurate to the game (and if so, whyStellaris nanite flak battery  To actually lower the cost you would need to actually reduce your sprawl

I desperately needed that planet, because I was in the early game, and chose to bombard/purge the nanites, but there where two other choices you needed advanced tech to pursue. But it does not require nanites if I am correct. depends on what repeatable techs you want to go. Fluffy-Tanuki • Agrarian Idyll • 9 mo. Core components. of. Ship. I think it's Ancient Cache of Technologies that has the heavy platforms. Ship. Store Mods Forum Launcher Mods Forum LauncherParadox. Change the extension from . Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Ship designer. If a ringworld is built inside the L-Cluster, the uninhabitable sections. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. 0. Destroyers are artillery in the front (KA), medium plasma or kinetic in the mids and Flak II in the tail section. And you can keep a +1 to slowly build a stockpile for the handful of other things that need them. tech_flak_batteries_1. 0. This command will make all AI empires accept player proposals. 花费:13. 5 day cooldown;. 5 day cooldown;. The theory is that the targeting rules for a weapon consider how likely it is the weapon will hit its target, including the effects of Tracking and Evasion. Power Usage: How much power the weapon wiOverview Edit. Flavor entry isNanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Nanite Flak Battery: 13: 10: 6-11 (8. Ship. Stellaris Wiki Active Wikis. 5) 0-30: 80%: 12. Power Usage: How much power the weapon wiParadox. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull Damage against the hull of 100%. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T 3 (6000) Flak Cannon, T4 (16000) Flak Artillery. 5) 0-30:. Thread starter Harvey_James; Start date May 3,. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. R5: My mod reaches soon 10k subs, and as thanks for this wonderful community I added this nanite empire! (inspired by the Gray Tempest midgame crisis) They have an own economy, jobs, buildings, abilities, weaknesses, ships, techs, structure and very unique crisis path. 75 Point-Defense [edit | edit source]Overview Edit. Store Mods Forum Launcher Mods Forum LauncherOverview Edit. 7. Hopefully the moderation system allows it to show up. Nanite Flak Battery: 13:. 5) 0-30: 80%: 12. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . • 4 yr. Is this incorrectly shown on the wiki, or is it accurate to the game (and if so, why. Both shoot for ranges of 80-100. Ships. thirty_years. 0. Nanite Autocannon: 48000: 5 Nanite Autocannon Scavenger Bot debris Highly advanced autocannons capable of ejecting shells that explode into a cloud of nanites at the target, overwhelming shields and chewing through hull sections. 8 (3. Version. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. 6+ rebalance), but the weakness to Flak has made it trickier to use. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. 0. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. From Stellaris Wiki. Zro is also used for Psionic Shields - effectively T7 shielding. 6. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. 8 (applies to 3. So it's looking to me like unless my. 高射机枪 ( Flak Battery )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Store Mods Forum Launcher Mods Forum LauncherStellaris Wiki Active Wikis. Those turns them into nanite worlds with the terraforming candidate modifier. New Worlds (Starting). Space Dragons [edit | edit source]Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . 5 day cooldown;. Nanite Flak Battery: 13:. Flavor entry isThis article is for the PC version of Stellaris only. That's especially true when you can potentially pick this significantly before you get T3 PD (which is a tier 4 tech), at which point it's a major. It’s still suboptimal against 2A1S which is the most common starting corvette design. 5) 0-30: 80%: 12. Ships. (This compares to a single hit from a Kinetic Battery or Kinetic Artillery never jumping the window, even at max damage (563/731 Hull), and a. Nanite Transmuter tech ID? I can't research/build Nanite Transmuters since there isn't L-Clusters in my galaxy (Medium size), but is there a tech id that I can type in the console to forcefully research it? Showing 1 - 2 of 2 comments. Meewec Dec 1, 2019 @ 12:49pm. Description 3. So I decided to switch it up a bit and make it produce those nanites that are so. 5) 0-30: 80%: 12. Nanite Flak Battery: 13:. And then just nanite autocannons. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Engineering research. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Ship. 5 day cooldown;. Weapon components. Flak on the other hand starts at 50 Tracking and ends at 70. Weapon components. A single Scout Wing has 30 hull, so it takes 30 / 2. 5) 0-30: 80%: 12. Space Dragons [edit | edit source]If you want to play with the L-Gate enabled but want to control the outcome, you can do it fairly easy. Notes: The table shows the default names/icons of techs. Technology. 5% from the hull tissue when looking at destroyers and above(1000HP destroyer --> 5HP/day). Jump to latest Follow Reply. 0. 0. 0 unless otherwise noted. But is also turnbased, has no space defenses and Combat is limtied to 1 fleet per side. 130. The other 2 outcomes are L-Drakes and absolutely nothing inside (Gray), and both leave an empty L-cluster with the Nanite Worlds beyond repair. Paradox. Shirt range computer. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Ship designer. I sent in some science ships to survey the L-cluster and it was empty except a few resources including some Nanites. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Are these at all interchangeable, or have I equipped my picket ships with the wrong type of point defense?. Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Flak Battery. 5 Flak Battery to kill one strike craft per day (the respawn timer for the strike craft). Nanite Transmutation. Technology. ago. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. Ship. Age of Wonders 4 Empire of Sin Cities:. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. 高射炮 - 数据. ago. 0. 组件分类:武器组件. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . In general the tempest will start spawning from the ai somewhere in the mid- midgame. Ship designer. You can get them there, I won't say any more as not to spoil the story. Usage. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. (×1. And that worked well. e. Imo the only reason to use pd mounts is if that's the only slot available and you absolutely need some pd. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). The Aquatic trait now costs 2 points. Core components. Koweezo. 0. 6. The AI tends to get trounced by the L gate fleets. Yes,. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Flavor entry isLooking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. Ship designer. Help! So, between an ill-advised early L-gate opening and a bad autopilot-to-a-planet route that used said L-gate, I lost most of my fleet, so I have to build up. Weapon components. ago. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. . The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. Nanite Flak Battery: 13: 10: 6-11 (8. This makes the L-slot Macro Battery uniquely suited for close-range ambush engagements of enemy Cruisers and above, such as if camping a hyperlane, a. For ship try to go for corvettes or destroyers because the nanite flagship (forgot the name) has a huge damage spike on its main canon anf will obliterate even battleships. 013. Space Dragons [edit | edit source]Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Space Dragons [edit | edit source]That means 2-3 nanite converters, that is a building that transforms 1 nanite to 2 of every base strategic resource, so +6. Subscribe to downloadNanite Transmuter Overhaul. Plus, if you terraform a nanite world that is giving you monthly nanites, it loses the nanites. The system. 组件分类:武器组件. 75使用预测跟踪算法和更强大的齐射,使得这些高射炮拥有了难以置信的打击敌军舰载机的能力。. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. 尽管射程较近,但对敌人的攻击机是致命的,并也可以对更大的舰艇造成一定伤害。. Stellaris Wiki Active Wikis. ⚄ 🎁. 5) 0-30: 80%: 12. Nanite Flak Battery: 13:. tech_flak_batteries_1: Flak Battery: tech_flak_batteries_2: Flak Cannons: tech_flak_batteries_3: Flak Artillery: tech_missiles_1:. Overview Edit. Originally posted by tempest. Core components. But yeah, those're the three variants I run on chokepoint bases. You also need them for the Scavenger Bots Nanite Repair System. napoleonderdiecke • 5 yr. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. 高射炮可以近距离发射榴弹,这对敌人的舰载机杀伤. How do these stack up to their normal counterparts and on what ships are they best utilized? There's a new (never had it before 3. Artillery/Carrier remains a powerful fleet design in 3. These are also easily moddable via its file, see #Tiers . 86 / 104. Flavor entry isComparing what flak means in the modern era and what flak means in futuristic void combat is like comparing the role of cavalry in 1812 and 1942. Driven Assimilators can now. Store Mods Forum Launcher Mods Forum LauncherParadox. With 75 accuracy and 50 tracking against Scout Wings that have 60 evasion, that's (2. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. However the nanite fleets look much stronger than they are. of. 0. This means that there's a 67% chance of the shot connecting and doing damage. Nanite Transmuter tech ID? I can't research/build Nanite Transmuters since there isn't L-Clusters in my galaxy (Medium size), but is there a tech id that I can type in the console to forcefully research it? Showing 1 - 2 of 2 comments. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. So I haven't playd the game since mega corp but do you still don't get a downside for haveing nanite shortage,because there is a building you can get after you get nanite income that has 1 nanite upkeep and produces 2 motes 2 gas and 2 rare crystals. Particles - Tier 2 Cost: 1500, Weight: 170 Mote Stabilization. In detail: Nanite Fleets are small and have 3 types of weapons: - Massive RNG-gun on the mothership. Nanites also can be used to build the Nanite Autocannon (T4 autocannon), but oddly not the Nanite Flak Battery (T4 Flak). r/Stellaris. Tech_nanite_flak_batteries. Missile just hit home. Notes: The table shows the default names/icons of techs. Stellaris. Weapon components. Description. So I put them on all my corvettes. You can also find nanites in the regular galaxy, but not a constant income of them, it's an anomaly which gives you 300 or so of them. Flak wins for pure shield, but power constraints make this a rare setup to face. 尽管射程较近,但对敌人的攻击机是致命的,并也可以对更大的舰艇造成一定伤害。. Driven Exterminators should now be able to assimilate other machines after taking Synthetic traditions. Stellaris Wiki Active Wikis. Then I made the angriest battleship. Ships. Example: research_technology tech_starbase_3. The Voidborn ascension perk still gives the +20% to habitability, but now unlocks the first 2 building slots on newly colonized habitats and allows you to build. 5 day cooldown;. PikaDERP Dec 1, 2019 @ 12:43pm. Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot. Version. Engineering research. Store Mods Forum Launcher Mods Forum LauncherDoctrine: Fluid Fleet Templates. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . Costs 2320 Engineering, Requires Ripper Autocannon; Unlocks Flak Battery; Kinetic Battery. research_technology tech_nanite_flak_batteries The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a. This article is for the PC version of Stellaris only. Power Usage: How much power the weapon wiOverview Edit. 75 Point-Defense [edit | edit source]Depends kinda on what for a fleet design you are aiming for and what you prefer. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Fallen Empires almost exclusively using range 35 Nanite Autocannons is another example. Content is available under Attribution-ShareAlike 3. It’s about even with mass drivers for 1A2S but mass drivers win on range. Store Mods Forum Launcher Mods Forum LauncherParadox. Engineering research. Jump to navigation Jump to search. These are also easily moddable via its file, see #Tiers . 科技/工程学科技. Power Usage: How much power the weapon wiOverview Edit. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull Flak Cannons vs Barrier Point Defense. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Assuming that you hit 100% of the time it would take 15 flak batteries to take out 1 fighter per second. Flavor entry isTwitch - Confused if you should be using Flak or Point Defense? Don't know what those little red hardpoints are for? Thi. To quickly find a tech in this list press ctrl + f and type in the techs name. Nanite Flak Battery: 13: 10: 6-11 (8. The AI doesn't know this though and tries to win. A study on Missile/Hangars vs Point Defense/Flak in 3. Nanite Flak Battery; Two random tier V ship componentsStand-alone mod: L-Cluster Access (merged)Nanite Technologies:For your hard struggle against the now deadly Gray Tempest, not only do you get access to the L-Cluster’s resources, but new Nanite. Accuracy describes how good the weapon is at firing at an enemy ship in general. Stellaris: Suggestions. R5: My mod reaches soon 10k subs, and as thanks for this wonderful community I added this nanite empire! (inspired by the Gray Tempest midgame crisis) They have an own economy, jobs, buildings, abilities, weaknesses, ships, techs, structure and very unique crisis path. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull 使用预测跟踪算法和更强大的齐射,使得这些高射炮拥有了难以置信的打击敌军舰载机的能力。. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Store Mods Forum Launcher Mods Forum LauncherParadox. According to the official Stellaris 3. Marks can be obtained by gaining maximum favor with a Shroud patron. Space Dragons [edit | edit source]L-Gate Crisis (Grey Tempest) is WAY Over-Powered. The last and most militant use is the Nanite Repair. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I would use Kinetic normal stuff until I can build Kinetic Artillery and that is the bread & butter of the fleet. Space Dragons [edit | edit source]Stellaris Guide. 0. research_technology <Tech ID>. It can even reduce the damage from cannons and blasters. Professor H. Name. Apart from this, Stellaris patch 3. Ship. Space Dragons [edit | edit source]This article is for the PC version of Stellaris only. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I’ve always felt the distant stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Technology. Nanite Flak Battery: 13: 10: 6-11 (8. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. You need to save the game to your local machine (take the check out of the 'save to cloud' box). I'm playing with gigastructural engineering and picked the penrose ringworld start so it turned the planet into penrose ringworld segment. Copy Command. Eh, I changed 6 point defence arrays for 2 flak and got vastly superior results. 5 day cooldown;. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. 5 day cooldown;. 6 = 11. Flak and point defense are pretty much the same. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Nanite Flak Battery: 13: 10: 6-11 (8. Space Dragons [edit | edit source]The nanite Reapir-System does heal 1. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron. e. Paradox. 5) 0-30: 80%: 12. 79 / 174. Content is available under Attribution-ShareAlike 3. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. To the best of my knowledge, this is the best method currently that isn't an exploit or hack. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. 6b) planet anomaly, where a colonizable planet is nanite infested (-200% habitability, -100% happiness) and you can chose a situation. Nanite Flak Battery: 13: 10: 6-11 (8. 0. 75 Point-Defense [edit | edit source]This article is for the PC version of Stellaris only. flak scales with kinetic damage and sentinel scales with energy damage. Was wondering if this also applies to archeo. Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Habitats built above Zro, Dark Matter, Living Metal, or Nanite deposits are now treated as research habitats . Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . 5 day cooldown;. Store Mods Forum Launcher Mods Forum LauncherNanite Bonuses This mod also includes a number of technologies that give empire wide bonuses. Nanite Flak Battery: 13:. This article is for the PC version of Stellaris only. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 在《 群星 》中. Store Mods Forum Launcher Mods Forum LauncherParadox. Autocannons are still solid good on Corvs to fight other Corvs. Starbases (and defense platform autodesigns) probably shouldn't mount the following:. 75 - (60 - 50)) = 2. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. With technology often making the difference between win and lose, this is a good way of getting ahead. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Nanite Flak Battery: 13: 10: 6-11 (8. 5 day cooldown;. Store Mods Forum Launcher Mods Forum LauncherParadox. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. It noted that flak cannons are used against enemy strike craft and barrier point defense against. Nanite Flak Battery: 13: 10: 6-11 (8. 5 day cooldown;. Fusion Missiles are Missiles T2. 花费:13. Ships. EDIT The torpedos are good because nanites have no PDParadox. Space Dragons [edit | edit source]I found exactly one Nanite Resource in the L-Cluster when after beating the Gray Tempest. Copy Full. those drop from Scavenger bot. Nanites seem like they're more meant to be a bonus than anything else, which is a bit odd when you consider that end-game empires researching repeatables would at least be able to reverse engineer them. Stellaris Wiki Active Wikis. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. 对该项目的细节说明请添加至相关页面. 75 Point-Defense [edit | edit source]Paradox. Nanite Assemblers: tech_nanite_assemblers: Nano-Vitality Crops: tech_nano_vitality_crops:. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. 0. Biology (Tier 5) Cost: 20000, Weight: 25Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. . Space Dragons [edit | edit source]Nanite Repair Systems can be acquired after defeating the Scavenger Bot. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Nanite Flak Battery: 13: 10: 6-11 (8. Age of. 5 day cooldown;. Nanite Flak Battery: 13:. Nanite Flak Battery; Two random tier V ship componentsNanite fleets consist of five cruisers and one titan, which are all armed with some energy weapons plus attack craft that boost armor and shields. 75Table usage [edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . 0), a range of 30 with 50% tracking, and average damage of 3. Overview Edit. But that just means that Flak is more likely to shoot at Strike Craft than PD is, not that Flak prioritises Strike Craft over Missiles. Ship designer. Galaxy devouring nanites - origin & crisis. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Was wondering if this also applies to archeo. 5 day cooldown;. 0. [district id] effect add_planet. So I put them on all my corvettes. Then I made the angriest battleship. However, Nanite Flak can't be obtained reliably, and also consumes additional power. I was initially hesitant to use the autocannons a but man, they fuck shit up. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Tech_nanite_flak_batteries. Store Mods Forum Launcher Mods Forum LauncherNanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Ships. These are also easily moddable via its file, see #Tiers . 6 seem to fucking love strategic resources in the new version it seems. Content is available under Attribution-ShareAlike 3. This article is for the PC version of Stellaris only. Ships. Open console by pressing ~ and enter “research_technology (technology_id_here)”. This allows the L-slot macro-battery to have greater close-range anti-shield capabilities than Mass Drivers, while also having longer-range and initial burst damage compared to L-slot Auto Cannon. But the Flak Battery has 50% tracking vs Sentinel's 10% tracking, so it will negate an extra 40% enemy evasion. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. These IDs are intended for use with the “research_technology” console command. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Nanite Flak Battery: 13: 10: 6-11 (8. . PD starts with 10 Tracking and ends with 30. Hence you will have to take the terminal system on your own 90% of the time. 5 day cooldown;. These IDs are usually used with the research_technology tech ID command.